GUIManager.addTemplate

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void addTemplate(ushort[] components, const(char)* name)
    struct GUIManager
    void
    addTemplate
    (
    ushort[] components
    ,
    const(char)* name
    )
  2. void addTemplate(EntityTemplate* tmpl, const(char)* name)

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