GUIManager.addTemplate

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void addTemplate(ushort[] components, const(char)* name)
  2. void addTemplate(EntityTemplate* tmpl, const(char)* name)
    struct GUIManager
    void
    addTemplate
    (,
    const(char)* name
    )

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