bubel-ecs ~master (2023-04-27T10:30:22Z)
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ShootGridManager.EntitiesData
game_core
collision
ShootGridManager
Undocumented in source.
struct
ShootGridManager
struct
EntitiesData {
uint
length
;
const
(
Entity
)[]
entity
;
@
readonly
CLocation
[]
locations
;
@
readonly
CShootGrid
[]
grid_flag
;
@
optional
@
readonly
CShootGridMask
[]
mask
;
@
optional
@
readonly
CScale
[]
scale
;
@
optional
@
readonly
CColliderScale
[]
collider_scale
;
}
Members
Variables
collider_scale
CColliderScale
[]
collider_scale
;
Undocumented in source.
entity
const
(
Entity
)[]
entity
;
Undocumented in source.
grid_flag
CShootGrid
[]
grid_flag
;
Undocumented in source.
length
uint
length
;
Undocumented in source.
locations
CLocation
[]
locations
;
Undocumented in source.
mask
CShootGridMask
[]
mask
;
Undocumented in source.
scale
CScale
[]
scale
;
Undocumented in source.
Meta
Source
See Implementation
game_core
collision
ShootGridManager
functions
onCreate
onDestroy
onUpdate
mixins
__anonymous
structs
EntitiesData
variables
grid