bubel-ecs ~master (2023-04-27T10:30:22Z)
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Repo
ShootingSystem.EntitiesData
demos
space_invaders
ShootingSystem
Undocumented in source.
struct
ShootingSystem
struct
EntitiesData {
uint
length
;
CWeapon
[]
laser
;
@
readonly
CLocation
[]
location
;
@
readonly
CGuild
[]
guild
;
@
optional
@
readonly
CShootDirection
[]
shoot_direction
;
@
optional
@
readonly
CWeaponLocation
[]
weapon_location
;
@
optional
@
readonly
CAutoShoot
[]
auto_shoot
;
@
optional
@
readonly
CVelocity
[]
velocity
;
@
optional
@
readonly
CRotation
[]
rotation
;
}
Members
Variables
auto_shoot
CAutoShoot
[]
auto_shoot
;
Undocumented in source.
guild
CGuild
[]
guild
;
Undocumented in source.
laser
CWeapon
[]
laser
;
Undocumented in source.
length
uint
length
;
variable named "length" contain entites count
location
CLocation
[]
location
;
Undocumented in source.
rotation
CRotation
[]
rotation
;
Undocumented in source.
shoot_direction
CShootDirection
[]
shoot_direction
;
Undocumented in source.
velocity
CVelocity
[]
velocity
;
Undocumented in source.
weapon_location
CWeaponLocation
[]
weapon_location
;
Undocumented in source.
Meta
Source
See Implementation
demos
space_invaders
ShootingSystem
functions
onBegin
onCreate
onDestroy
onUpdate
mixins
__anonymous
static variables
fire_frames
structs
EntitiesData
variables
fire_tmpl
shoot