CShootWaveUponDeath

This component can be replaced by "CSpawnUponDeath" but I want to gives possibility to add this component to every entity during gameplay. End application works exacly the same way for every demo so I can't use different way as adding component.

Members

Mixins

__anonymous
mixin ECS.Component
Undocumented in source.

Variables

bullet_type
CWeapon.Type bullet_type;
Undocumented in source.

Mixed In Members

From mixin ECS.Component

ref_
deprecated ComponentRef ref_()
Undocumented in source. Be warned that the author may not have intended to support it.

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