MoveSystem

All demos uses same patten. Every demo is self contained except systems and components which was splitted into different files to enable sharing them between demos. Every demo has same functions: * register - called on start for registering proces * initialize - called after register to initialize demo data * deinitiliaze - called when demo is switching. There data is deisposed * loop - it's called every frame

Demos uses some non-ECS functions to register components, systems and templates into GUI. Then components are showing by GUI and can be added to entities.

Members

Functions

onUpdate
void onUpdate(EntitiesData data)
Undocumented in source. Be warned that the author may not have intended to support it.

Mixins

__anonymous
mixin ECS.System!64
Undocumented in source.

Structs

EntitiesData
struct EntitiesData
Undocumented in source.

Mixed In Members

From mixin ECS.System!64

__becs_jobs_count
uint __becs_jobs_count;
Undocumented in source.

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