1 module glad.gl.gles2;
2 
3 
4 public import glad.gl.types;
5 public import glad.gl.funcs :
6 glUniformMatrix2fv, glBeginTransformFeedback, glFlush, glGetRenderbufferParameteriv, glClearColor, 
7 glClearBufferiv, glStencilMaskSeparate, glGetVertexAttribPointerv, glLinkProgram, glBindTexture, 
8 glGetStringi, glFenceSync, glUniform3ui, glFramebufferRenderbuffer, glGetString, 
9 glCompressedTexSubImage3D, glDetachShader, glVertexAttribI4uiv, glEndQuery, glBindSampler, 
10 glLineWidth, glUniform2fv, glGetIntegeri_v, glCompileShader, glGetTransformFeedbackVarying, 
11 glDeleteTextures, glStencilOpSeparate, glStencilFuncSeparate, glBindBufferRange, glVertexAttrib4f, 
12 glUniform2f, glRenderbufferStorage, glDeleteShader, glGetBufferParameteri64v, glDepthRangef, 
13 glUniform4iv, glGetTexParameteriv, glClearStencil, glUniformMatrix2x3fv, glGetUniformiv, 
14 glGenTransformFeedbacks, glGetVertexAttribIuiv, glSampleCoverage, glSamplerParameteri, glGenTextures, 
15 glSamplerParameterf, glDepthFunc, glCompressedTexSubImage2D, glUniform1f, glGetVertexAttribfv, 
16 glProgramBinary, glGetTexParameterfv, glCreateShader, glIsBuffer, glUniform1i, 
17 glGenRenderbuffers, glCopyTexSubImage2D, glCompressedTexImage2D, glDisable, glUniform2i, 
18 glBlendFuncSeparate, glGetProgramiv, glColorMask, glHint, glFramebufferTextureLayer, 
19 glBlendEquation, glGetUniformLocation, glBindFramebuffer, glEndTransformFeedback, glCullFace, 
20 glUniformMatrix3x2fv, glTexStorage2D, glUniform4fv, glGetInternalformativ, glDeleteProgram, 
21 glIsSampler, glVertexAttribDivisor, glGenQueries, glWaitSync, glAttachShader, 
22 glUniformMatrix4x3fv, glUniform3i, glClearBufferfv, glDeleteTransformFeedbacks, glShaderBinary, 
23 glCheckFramebufferStatus, glTexSubImage3D, glGetInteger64i_v, glDeleteSamplers, glCopyTexImage2D, 
24 glUniform3f, glBlitFramebuffer, glBindAttribLocation, glUniformMatrix4x2fv, glBlendEquationSeparate, 
25 glDrawElements, glGetShaderSource, glUniform2iv, glGetQueryObjectuiv, glGenVertexArrays, 
26 glBindBufferBase, glBufferSubData, glUniform1iv, glGetBufferParameteriv, glMapBufferRange, 
27 glReadBuffer, glTexStorage3D, glClientWaitSync, glDrawArraysInstanced, glViewport, 
28 glGenerateMipmap, glGetShaderiv, glUniformMatrix3x4fv, glUniform2ui, glVertexAttrib3f, 
29 glGetActiveAttrib, glBlendColor, glGetShaderPrecisionFormat, glResumeTransformFeedback, glUnmapBuffer, 
30 glGetUniformfv, glDisableVertexAttribArray, glShaderSource, glBindRenderbuffer, glDeleteRenderbuffers, 
31 glIsSync, glReleaseShaderCompiler, glDeleteFramebuffers, glDrawArrays, glUniform1ui, 
32 glIsProgram, glTexSubImage2D, glGetSynciv, glVertexAttrib1fv, glClear, 
33 glVertexAttrib4fv, glProgramParameteri, glIsTransformFeedback, glUniform4i, glActiveTexture, 
34 glEnableVertexAttribArray, glDrawRangeElements, glBindBuffer, glIsEnabled, glStencilOp, 
35 glReadPixels, glStencilMask, glUniform4f, glFramebufferTexture2D, glGetFramebufferAttachmentParameteriv, 
36 glUniformMatrix2x4fv, glUniform3fv, glBufferData, glCompressedTexImage3D, glDeleteSync, 
37 glPauseTransformFeedback, glGetError, glGetActiveUniformBlockName, glGetVertexAttribiv, glTexParameteriv, 
38 glGetProgramBinary, glVertexAttrib3fv, glGetFloatv, glUniform3iv, glVertexAttrib2fv, 
39 glGetShaderInfoLog, glGenFramebuffers, glDrawBuffers, glGetActiveUniformBlockiv, glStencilFunc, 
40 glGetIntegerv, glGetAttachedShaders, glUniformBlockBinding, glIsRenderbuffer, glGetBufferPointerv, 
41 glDeleteVertexArrays, glIsShader, glRenderbufferStorageMultisample, glUniform4uiv, glIsQuery, 
42 glIsVertexArray, glUseProgram, glVertexAttribI4iv, glGetQueryiv, glTexImage2D, 
43 glGetProgramInfoLog, glGetSamplerParameterfv, glBindTransformFeedback, glUniform4ui, glSamplerParameterfv, 
44 glClearBufferuiv, glBindVertexArray, glIsTexture, glGetUniformIndices, glUniform1fv, 
45 glGetInteger64v, glVertexAttribPointer, glTexParameterfv, glInvalidateSubFramebuffer, glUniformMatrix3fv, 
46 glScissor, glEnable, glGetActiveUniformsiv, glVertexAttribI4i, glVertexAttribI4ui, 
47 glGetFragDataLocation, glUniform2uiv, glGenBuffers, glFinish, glGetAttribLocation, 
48 glBeginQuery, glVertexAttribIPointer, glBlendFunc, glCreateProgram, glTexImage3D, 
49 glGenSamplers, glGetSamplerParameteriv, glIsFramebuffer, glFlushMappedBufferRange, glUniformMatrix4fv, 
50 glCopyBufferSubData, glInvalidateFramebuffer, glUniform1uiv, glTransformFeedbackVaryings, glVertexAttrib2f, 
51 glVertexAttrib1f, glCopyTexSubImage3D, glDepthMask, glGetUniformuiv, glGetUniformBlockIndex, 
52 glGetVertexAttribIiv, glGetActiveUniform, glTexParameterf, glClearBufferfi, glTexParameteri, 
53 glFrontFace, glClearDepthf, glDeleteBuffers, glSamplerParameteriv, glDrawElementsInstanced, 
54 glGetBooleanv, glPixelStorei, glValidateProgram, glPolygonOffset, glDeleteQueries, 
55 glUniform3uiv;
56 
57 public import glad.gl.enums :
58 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_SHORT_5_6_5, 
59 GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_DEPTH_ATTACHMENT, GL_DITHER, GL_TRANSFORM_FEEDBACK_PAUSED, GL_RGB16UI, 
60 GL_QUERY_RESULT, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, 
61 GL_FLOAT, GL_RGB32UI, GL_TEXTURE_MAX_LOD, GL_BUFFER_MAP_OFFSET, GL_BUFFER_SIZE, 
62 GL_RGB9_E5, GL_UNIFORM_BUFFER_START, GL_COMPRESSED_R11_EAC, GL_RGBA32UI, GL_UNSIGNED_INT_SAMPLER_2D, 
63 GL_TEXTURE_MIN_LOD, GL_TEXTURE8, GL_TEXTURE9, GL_TEXTURE4, GL_TEXTURE5, 
64 GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE0, GL_LINEAR_MIPMAP_LINEAR, GL_TEXTURE2, 
65 GL_TEXTURE3, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_BLEND_EQUATION, GL_BYTE, 
66 GL_BOOL_VEC3, GL_BOOL_VEC2, GL_TIMEOUT_IGNORED, GL_MAX_VARYING_VECTORS, GL_RENDERBUFFER_SAMPLES, 
67 GL_ONE, GL_RG, GL_COLOR_CLEAR_VALUE, GL_MAX_SAMPLES, GL_BUFFER_USAGE, 
68 GL_UNPACK_IMAGE_HEIGHT, GL_FLOAT_MAT3x2, GL_TRIANGLE_STRIP, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 
69 GL_FLOAT_MAT3x4, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_COLOR_ATTACHMENT24, GL_COLOR_ATTACHMENT25, 
70 GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21, GL_COLOR_ATTACHMENT22, 
71 GL_COLOR_ATTACHMENT23, GL_TRANSFORM_FEEDBACK_BUFFER, GL_VERTEX_ARRAY_BINDING, GL_UNSIGNED_SHORT_5_5_5_1, GL_TIMEOUT_EXPIRED, 
72 GL_COMPRESSED_RGB8_ETC2, GL_SIGNED_NORMALIZED, GL_STENCIL_FUNC, GL_MAX_TEXTURE_LOD_BIAS, GL_ALIASED_LINE_WIDTH_RANGE, 
73 GL_DECR, GL_BACK, GL_TEXTURE_COMPARE_FUNC, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_INT, 
74 GL_COMPRESSED_SIGNED_RG11_EAC, GL_POLYGON_OFFSET_FILL, GL_MINOR_VERSION, GL_FRONT_AND_BACK, GL_R8, 
75 GL_RGB_INTEGER, GL_STENCIL_CLEAR_VALUE, GL_SRGB, GL_GREEN_BITS, GL_SYNC_FENCE, 
76 GL_ONE_MINUS_CONSTANT_COLOR, GL_SHADING_LANGUAGE_VERSION, GL_RGB8_SNORM, GL_UNPACK_SKIP_PIXELS, GL_TEXTURE_IMMUTABLE_LEVELS, 
77 GL_FRAGMENT_SHADER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 
78 GL_NO_ERROR, GL_VIEWPORT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_BLEND_SRC_ALPHA, GL_DRAW_BUFFER6, 
79 GL_DRAW_BUFFER7, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, 
80 GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_COMPRESSED_SRGB8_ETC2, GL_QUERY_RESULT_AVAILABLE, GL_DRAW_BUFFER8, 
81 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_MAX_DRAW_BUFFERS, GL_KEEP, GL_DELETE_STATUS, GL_R32UI, 
82 GL_RGBA8_SNORM, GL_INT_SAMPLER_3D, GL_SRC_COLOR, GL_SAMPLER_BINDING, GL_DEPTH24_STENCIL8, 
83 GL_SAMPLE_BUFFERS, GL_MAJOR_VERSION, GL_STATIC_COPY, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_EXTENSIONS, 
84 GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_TYPE, GL_COPY_READ_BUFFER_BINDING, GL_TEXTURE_COMPARE_MODE, GL_ANY_SAMPLES_PASSED, 
85 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_UNIFORM_BUFFER, GL_MAP_WRITE_BIT, 
86 GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_ALIASED_POINT_SIZE_RANGE, GL_CCW, GL_MAP_INVALIDATE_BUFFER_BIT, GL_DEPTH_COMPONENT24, 
87 GL_UNSIGNED_INT_5_9_9_9_REV, GL_DEPTH_TEST, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, 
88 GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_STREAM_READ, GL_LINEAR, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_FUNC_SUBTRACT, 
89 GL_R32F, GL_MAX_VARYING_COMPONENTS, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 
90 GL_MAX_ELEMENT_INDEX, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT14, GL_HIGH_FLOAT, GL_DEPTH_RANGE, 
91 GL_GREATER, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT12, GL_NEAREST, 
92 GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_COLOR_ATTACHMENT19, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_MAX_TEXTURE_IMAGE_UNITS, GL_RGB32F, 
93 GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FRONT_FACE, GL_DEPTH, GL_FLOAT_MAT4, 
94 GL_RENDERBUFFER_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_TEXTURE30, GL_TEXTURE31, 
95 GL_RG8I, GL_RGBA8I, GL_RG8UI, GL_DEPTH_CLEAR_VALUE, GL_BUFFER_MAP_POINTER, 
96 GL_RENDERBUFFER_BINDING, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_STENCIL_REF, GL_MAX_3D_TEXTURE_SIZE, GL_COPY_WRITE_BUFFER_BINDING, 
97 GL_COPY_WRITE_BUFFER, GL_BLEND, GL_MIRRORED_REPEAT, GL_R16UI, GL_TEXTURE_BINDING_3D, 
98 GL_UNSIGNED_SHORT, GL_MIN, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_TEXTURE, 
99 GL_COLOR_BUFFER_BIT, GL_DONT_CARE, GL_ACTIVE_UNIFORMS, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_VERTEX_UNIFORM_VECTORS, 
100 GL_TEXTURE_BINDING_CUBE_MAP, GL_SAMPLER_2D, GL_INVALID_VALUE, GL_DRAW_BUFFER12, GL_NEAREST_MIPMAP_NEAREST, 
101 GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_PACK_SKIP_ROWS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE1, GL_BLEND_EQUATION_RGB, 
102 GL_LINK_STATUS, GL_TEXTURE_MAX_LEVEL, GL_R32I, GL_BLEND_COLOR, GL_ALPHA_BITS, 
103 GL_BOOL_VEC4, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_NEAREST_MIPMAP_LINEAR, GL_INT_2_10_10_10_REV, 
104 GL_SAMPLER_CUBE_SHADOW, GL_WAIT_FAILED, GL_MAX_TEXTURE_SIZE, GL_RG32F, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, 
105 GL_ARRAY_BUFFER, GL_DEPTH_COMPONENT16, GL_UNSIGNALED, GL_RGB32I, GL_BLEND_SRC_RGB, 
106 GL_FRAMEBUFFER_UNDEFINED, GL_SYNC_FLAGS, GL_FALSE, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_ONE_MINUS_SRC_ALPHA, 
107 GL_RG32I, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_NUM_SHADER_BINARY_FORMATS, GL_RGBA16I, GL_R8I, 
108 GL_SAMPLE_ALPHA_TO_COVERAGE, GL_INT_SAMPLER_2D, GL_STENCIL_BITS, GL_STENCIL_PASS_DEPTH_FAIL, GL_RED, 
109 GL_FUNC_REVERSE_SUBTRACT, GL_RGBA8UI, GL_GREEN, GL_INVALID_OPERATION, GL_RED_INTEGER, 
110 GL_NONE, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_COLOR_ATTACHMENT5, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_COLOR_ATTACHMENT7, 
111 GL_UNIFORM_BLOCK_NAME_LENGTH, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT2, 
112 GL_UNIFORM_BLOCK_INDEX, GL_FRAMEBUFFER_DEFAULT, GL_RGBA16UI, GL_COLOR_ATTACHMENT9, GL_COLOR_ATTACHMENT8, 
113 GL_COLOR_ATTACHMENT10, GL_FRONT, GL_SCISSOR_BOX, GL_UNIFORM_BLOCK_DATA_SIZE, GL_DEPTH_WRITEMASK, 
114 GL_CULL_FACE_MODE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_NUM_EXTENSIONS, GL_UNIFORM_IS_ROW_MAJOR, GL_MAX_UNIFORM_BLOCK_SIZE, 
115 GL_BOOL, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_FRAMEBUFFER_BINDING, GL_UNSIGNED_INT_24_8, GL_COMPRESSED_TEXTURE_FORMATS, 
116 GL_ALPHA, GL_COLOR_WRITEMASK, GL_DST_COLOR, GL_UNSIGNED_INT, GL_DEPTH_FUNC, 
117 GL_ALWAYS, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_INVALID_ENUM, GL_PROGRAM_BINARY_LENGTH, 
118 GL_STENCIL_BACK_VALUE_MASK, GL_INT_SAMPLER_2D_ARRAY, GL_DEPTH_COMPONENT, GL_SCISSOR_TEST, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, 
119 GL_SHADER_TYPE, GL_COMPARE_REF_TO_TEXTURE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_TRUE, 
120 GL_TEXTURE_MIN_FILTER, GL_REPLACE, GL_BLUE_BITS, GL_RG_INTEGER, GL_TEXTURE_SWIZZLE_R, 
121 GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_EQUAL, GL_TEXTURE_SWIZZLE_G, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_HEIGHT, 
122 GL_RG16UI, GL_INTERLEAVED_ATTRIBS, GL_TEXTURE_SWIZZLE_A, GL_POLYGON_OFFSET_UNITS, GL_LOW_FLOAT, 
123 GL_HALF_FLOAT, GL_FLOAT_MAT4x3, GL_DYNAMIC_COPY, GL_COLOR_ATTACHMENT6, GL_UNPACK_ALIGNMENT, 
124 GL_ALREADY_SIGNALED, GL_LINE_STRIP, GL_STREAM_COPY, GL_PACK_ROW_LENGTH, GL_NUM_SAMPLE_COUNTS, 
125 GL_MEDIUM_INT, GL_TEXTURE_CUBE_MAP, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_COLOR, GL_RENDERBUFFER_DEPTH_SIZE, 
126 GL_DYNAMIC_READ, GL_PROGRAM_BINARY_FORMATS, GL_LOW_INT, GL_DEPTH_STENCIL, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 
127 GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_POINTS, GL_COMPRESSED_RG11_EAC, GL_RENDERBUFFER_BLUE_SIZE, GL_UNIFORM_NAME_LENGTH, 
128 GL_FASTEST, GL_SYNC_CONDITION, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAP_INVALIDATE_RANGE_BIT, 
129 GL_TEXTURE23, GL_TEXTURE22, GL_TEXTURE21, GL_TEXTURE20, GL_TEXTURE27, 
130 GL_TEXTURE26, GL_TEXTURE25, GL_TEXTURE24, GL_R8_SNORM, GL_TEXTURE29, 
131 GL_TEXTURE28, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 
132 GL_LINE_LOOP, GL_READ_BUFFER, GL_MAP_FLUSH_EXPLICIT_BIT, GL_PACK_SKIP_PIXELS, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 
133 GL_SUBPIXEL_BITS, GL_R16F, GL_GEQUAL, GL_READ_FRAMEBUFFER, GL_UNIFORM_BLOCK_BINDING, 
134 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_LINE_WIDTH, GL_UNIFORM_OFFSET, GL_LEQUAL, GL_TRANSFORM_FEEDBACK, 
135 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_COLOR_ATTACHMENT4, GL_UNIFORM_SIZE, GL_FUNC_ADD, 
136 GL_FLOAT_MAT4x2, GL_SHADER_SOURCE_LENGTH, GL_CURRENT_VERTEX_ATTRIB, GL_ARRAY_BUFFER_BINDING, GL_TEXTURE_2D, 
137 GL_DYNAMIC_DRAW, GL_OUT_OF_MEMORY, GL_NICEST, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_UNPACK_ROW_LENGTH, 
138 GL_CURRENT_PROGRAM, GL_BUFFER_MAPPED, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_RASTERIZER_DISCARD, GL_NUM_PROGRAM_BINARY_FORMATS, 
139 GL_STREAM_DRAW, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_SIGNALED, GL_FRAMEBUFFER, 
140 GL_UNPACK_SKIP_ROWS, GL_MEDIUM_FLOAT, GL_STENCIL_TEST, GL_R11F_G11F_B10F, GL_SRGB8, 
141 GL_LUMINANCE_ALPHA, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_INVERT, GL_STENCIL_BACK_FAIL, GL_POLYGON_OFFSET_FACTOR, 
142 GL_TRANSFORM_FEEDBACK_VARYINGS, GL_DEPTH_COMPONENT32F, GL_TRIANGLE_FAN, GL_SYNC_FLUSH_COMMANDS_BIT, GL_ONE_MINUS_DST_ALPHA, 
143 GL_DRAW_FRAMEBUFFER_BINDING, GL_MAX_ELEMENTS_VERTICES, GL_STENCIL_BACK_WRITEMASK, GL_INVALID_FRAMEBUFFER_OPERATION, GL_BUFFER_ACCESS_FLAGS, 
144 GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNIFORM_BUFFER_SIZE, GL_TRIANGLES, GL_SAMPLER_2D_ARRAY_SHADOW, GL_DEPTH32F_STENCIL8, 
145 GL_MAX_ARRAY_TEXTURE_LAYERS, GL_RED_BITS, GL_UNIFORM_MATRIX_STRIDE, GL_MAX_SERVER_WAIT_TIMEOUT, GL_SRGB8_ALPHA8, 
146 GL_RGBA16F, GL_PACK_ALIGNMENT, GL_SAMPLER_2D_ARRAY, GL_RENDERER, GL_MAX_COLOR_ATTACHMENTS, 
147 GL_ACTIVE_UNIFORM_BLOCKS, GL_UNPACK_SKIP_IMAGES, GL_STENCIL_BACK_FUNC, GL_RGB16I, GL_ACTIVE_TEXTURE, 
148 GL_TEXTURE_BASE_LEVEL, GL_RGB16F, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_INT_SAMPLER_3D, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, 
149 GL_TEXTURE_WRAP_R, GL_INT_VEC4, GL_INT_VEC3, GL_INT_VEC2, GL_STENCIL_FAIL, 
150 GL_MAX_VERTEX_ATTRIBS, GL_CONDITION_SATISFIED, GL_TEXTURE_IMMUTABLE_FORMAT, GL_FRAMEBUFFER_UNSUPPORTED, GL_DST_ALPHA, 
151 GL_LESS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_RGB565, GL_TRANSFORM_FEEDBACK_BINDING, GL_RENDERBUFFER_WIDTH, 
152 GL_READ_FRAMEBUFFER_BINDING, GL_RGBA4, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_RGBA8, 
153 GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_INFO_LOG_LENGTH, GL_PRIMITIVE_RESTART_FIXED_INDEX, 
154 GL_SRC_ALPHA_SATURATE, GL_RENDERBUFFER_STENCIL_SIZE, GL_REPEAT, GL_R16I, GL_RG8_SNORM, 
155 GL_PIXEL_PACK_BUFFER, GL_STATIC_READ, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_VALIDATE_STATUS, 
156 GL_MAP_READ_BIT, GL_STENCIL, GL_STENCIL_BUFFER_BIT, GL_TEXTURE_SWIZZLE_B, GL_COLOR_ATTACHMENT17, 
157 GL_BLEND_EQUATION_ALPHA, GL_RGBA_INTEGER, GL_ACTIVE_ATTRIBUTES, GL_MAX_RENDERBUFFER_SIZE, GL_COLOR_ATTACHMENT31, 
158 GL_COLOR_ATTACHMENT30, GL_STENCIL_PASS_DEPTH_PASS, GL_INCR_WRAP, GL_RENDERBUFFER_ALPHA_SIZE, GL_HIGH_INT, 
159 GL_COLOR_ATTACHMENT16, GL_DECR_WRAP, GL_ATTACHED_SHADERS, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 
160 GL_LINES, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE16, GL_TEXTURE17, 
161 GL_TEXTURE14, GL_GENERATE_MIPMAP_HINT, GL_TEXTURE12, GL_COLOR_ATTACHMENT11, GL_TEXTURE10, 
162 GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_BLEND_DST_ALPHA, GL_RGB, GL_INT_SAMPLER_CUBE, GL_CURRENT_QUERY, 
163 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_RGB5_A1, GL_VERTEX_SHADER, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_MAX_PROGRAM_TEXEL_OFFSET, 
164 GL_SHADER_BINARY_FORMATS, GL_CONSTANT_COLOR, GL_RGBA32F, GL_RGBA32I, GL_VERTEX_ATTRIB_ARRAY_TYPE, 
165 GL_PIXEL_UNPACK_BUFFER, GL_LINEAR_MIPMAP_NEAREST, GL_STENCIL_WRITEMASK, GL_RG8, GL_RGB10_A2, 
166 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_VERSION, GL_MAP_UNSYNCHRONIZED_BIT, GL_ZERO, GL_ELEMENT_ARRAY_BUFFER, 
167 GL_SYNC_STATUS, GL_BUFFER_MAP_LENGTH, GL_MAX_ELEMENTS_INDICES, GL_UNSIGNED_NORMALIZED, GL_CONSTANT_ALPHA, 
168 GL_SRC_ALPHA, GL_TEXTURE_3D, GL_FIXED, GL_RGB8, GL_SAMPLE_COVERAGE_INVERT, 
169 GL_NOTEQUAL, GL_UNIFORM_ARRAY_STRIDE, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_INCR, GL_CULL_FACE, 
170 GL_SAMPLE_COVERAGE_VALUE, GL_RENDERBUFFER_RED_SIZE, GL_MAX_VIEWPORT_DIMS, GL_RG32UI, GL_NEVER, 
171 GL_TEXTURE15, GL_STENCIL_VALUE_MASK, GL_TEXTURE13, GL_DRAW_BUFFER9, GL_COMPILE_STATUS, 
172 GL_FRAMEBUFFER_COMPLETE, GL_TEXTURE11, GL_COPY_READ_BUFFER, GL_SHADER_COMPILER, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 
173 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_LUMINANCE, GL_RGBA, GL_SHORT, GL_BLUE, 
174 GL_CW, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_UNSIGNED_BYTE, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_VENDOR, 
175 GL_TEXTURE_2D_ARRAY, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_TEXTURE_BINDING_2D, GL_OBJECT_TYPE, GL_R8UI, 
176 GL_STATIC_DRAW, GL_RENDERBUFFER, GL_FLOAT_MAT2x3, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FLOAT_MAT2x4, 
177 GL_RGB8I, GL_COLOR_ATTACHMENT18, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_SEPARATE_ATTRIBS, 
178 GL_SAMPLER_3D, GL_MAX, GL_STENCIL_INDEX8, GL_DEPTH_BITS, GL_RGB8UI, 
179 GL_STENCIL_BACK_REF, GL_INVALID_INDEX, GL_BLEND_DST_RGB, GL_SAMPLER_2D_SHADOW, GL_TEXTURE_BINDING_2D_ARRAY, 
180 GL_RG16F, GL_SAMPLER_CUBE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_RG16I, 
181 GL_PIXEL_PACK_BUFFER_BINDING, GL_STENCIL_ATTACHMENT, GL_SAMPLE_COVERAGE, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_DRAW_FRAMEBUFFER, 
182 GL_RGB10_A2UI, GL_SAMPLES;
183