SDL_GameControllerGetAttached

Undocumented in source.
  1. SDL_bool SDL_GameControllerGetAttached(SDL_GameController* )
  2. pSDL_GameControllerGetAttached SDL_GameControllerGetAttached;
    version(!BindSDL_Static)
    __gshared
    pSDL_GameControllerGetAttached SDL_GameControllerGetAttached;

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